Influence of playing the tennis game in virtual reality on manipulative patterns in 7-year-old children

Influencia de la práctica del juego de tenis en realidad virtual sobre los patrones manipulativos en niños de 7 años

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Lena Yalitza Coy Moreno
Anny Bautista
Laura Carolina Fonseca
Jorge Ribeiro
Abstract

The objective of this article is to determine the influence that the virtual reality game generates on the manipulative patterns in school children from Bogotá, Colombia. Quasi-experimental pretest and posttest study with


control group, developed in a population sample of 14 minors under the age of 7 years in two schools in the city of Bogotá, whose applied technology was the virtual reality tennis video game of the Nintendo Wii console. The results were analyzed comparatively between groups and between evaluations. The progress of the intervention and control groups was evident, regarding the development of the manipulative patterns after the application of the video game. The application of the study shows agreement with the research hypothesis, by demonstrating that the tennis game in virtual reality generates influence on the patterns. manipulative of the intervened population.

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Author Biographies / See

Lena Yalitza Coy Moreno, Universidad Manuela Beltrán

Especialista en Salud Ocupacional, Fisioterapeuta. Investigador principal. Universidad Manuela Beltrán

Anny Bautista, Universidad Manuel Beltrán.

Estudiante de Fisioterapia. Coautor. Universidad Manuel Beltrán.

Laura Carolina Fonseca, Universidad Manuel Beltrán.

Estudiante de Fisioterapia. Coautor. Universidad Manuel Beltrán.

Jorge Ribeiro, Universidad Manuel Beltrán.

Estudiante de Fisioterapia. Coautor. Universidad Manuel Beltrán.
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